-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Editor] Fix AnimationTrackEditor::timeline_changed
signal
#95481
[Editor] Fix AnimationTrackEditor::timeline_changed
signal
#95481
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think the two signals should have different names to avoid confusion, and after then fix the incorrect bindings.
The signal for |
To clarify, there are tree signals: 1: godot/editor/animation_track_editor.cpp Line 1888 in 28e65b0
Emitted here: godot/editor/animation_track_editor.cpp Line 1843 in 28e65b0
godot/editor/animation_track_editor.cpp Line 1821 in 28e65b0
And connected to here: godot/editor/animation_track_editor.cpp Line 7202 in 28e65b0
2: godot/editor/animation_track_editor.cpp Line 3360 in 28e65b0
Never emitted And connected to here: godot/editor/animation_track_editor.cpp Line 4733 in 28e65b0
3: godot/editor/animation_track_editor.cpp Line 7104 in 28e65b0
Emitted here: godot/editor/animation_track_editor.cpp Line 6132 in 28e65b0
godot/editor/animation_track_editor.cpp Line 6105 in 28e65b0
godot/editor/animation_track_editor.cpp Line 3791 in 28e65b0
godot/editor/animation_track_editor.cpp Line 3694 in 28e65b0
And connected to here:
|
Signal was declared with two arguments, emitted with both two and three
7986557
to
4fe0d0e
Compare
Thanks! |
Thank you! |
Signal was declared with two arguments, emitted with both two and three
The signal emitted by
AnimationTimelineEdit
has two arguments and left as is, as is the signal fromAnimationTrackEdit
which is connected via a helper method inAnimationTrackEditor
, unsure what the intention might have been there but that signal is never emitted byAnimationTrackEdit
, but leaving that for a future cleanup and assessmentConfirmed properly that this fixes the issue, should have confirmed more properly in last attempted fix